In all of the locking scenarios, the scheduler can update the official's calendar for them, if needed, using Simulation Mode. The following options/scenarios are available for organization administrators to select for controlling availability locking:
- Locked Only If Unaccepted or Declined (default setting)
This option will lock a calendar day if an official has any unaccepted or declined assignments on that particular day, regardless of the game's publishing status. Once the official has accepted all their assignments and/or the scheduler has rescheduled all their declined assignments, then the official will be able to edit that calendar day again. This is our recommended setting.
- Locked Only If Unaccepted
This option is similar to the above, except it does not include declined assignments. This will only lock if the official has unaccepted assignments on a particular day, regardless of the game's publishing status. Once the assignments are accepted or declined, the calendar day will unlock and will be editable again. A good option to use if you want officials to immediately change their calendars after declining an assignment. This is also a good choice.
- Locked Permanently
This option is very restrictive. This will permanently lock the calendar day anytime an official has any assignments on that particular day, regardless of the assignment status and regardless of the game's publishing status. If the assignment is accepted, declined, turned back or unaccepted the calendar will remain locked permanently and can never again be edited by the official. Only the scheduler will be able to edit their calendar via Simulation Mode if further changes need to be made. Note that a "cancelled" game will not cause the calendar to be locked so if a game is cancelled it does not apply here.
- Never Lock Availability
This is the equivalent of turning this feature completely OFF. If you select this option, then no calendar locking will occur and the calendar will always be editable by officials.
Note: The Published / Unpublished status of a game has no effect on Availability Locking. An Unpublished game will still cause calendars to lock unless you use the Never Lock Availability setting. This facilitates the locking of calendars while schedules are in the middle of their scheduling process.